Or substitute the lowest cash value for a roll on this new table. You get the idea. This is the simplest method, and probably “breaks” current flow the least.Ī Referee could also have players choose one item on a the appropriate Other Benefits table they were not interested in, and substitute a roll on this larger table for that option, should it be rolled. My table below is meant to be used in conjunction with current tables – as Ref I could simply have players now choose from three tables when they’re rolling the Muster Out Benefits – the appropriate cash table, that career’s “Other Benefits” table, or my new table, below. Mind you, I don’t think the current system is broken, as I’ve said just in need of a little love, and maybe a tiger. But when I think about all the things that could be conferred, “taken with,” or otherwise acquired on the way out the door from a career, many more rich options come to my mind beyond the old standbys of armor, weapon, TAS benefit, and Ship Share. On the plus side the current tables have some occasional career specificity, and certainly they have brevity. For a long while now I’ve felt these tables have been in need of a little jazzing up. The different Traveller incarnations have always had rich character creation, starting players off in the game with not only a history of how they acquired skills but also a bit of equipment via the Muster Out tables. I’m currently going through character creation with my player group so I’ve recently been exposed to all the different aspects.
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